Convert Flat 2D to Real 3D in Photoshop!

Convert Flat 2D to Real 3D in Photoshop!

Today we’re going to learn how to take a flat
two dimensional texture and convert that to real 3D with Photoshop. This will allow you to do two things. First, have the surface interact with other
3d objects. And number two, most importantly, you can
add lights from any direction and go as complex as possible. With that, we will also learn how to use the
3D features to create realistic shadows and composites. So without any further ado, let’s get started. So here we are back in the brilliant world
of Photoshop. And before we begin, let’s take a moment to
understand and accept the fact that Photoshop 3D is slow as hell. Now, all you need is a smile on your face,
and a little bit of patience sorry, a lot of patience to work with Photoshop 3D. Let’s begin! So here we have a simple wall in the background. And on top of that, we have the subject cutout. Very simple composite, now, we’re going to
convert this wall into 3D we’re going to add some actual bumps. It and here’s how to do that. Now for the process, I’ve turned off the subject
layer because we don’t want that to disturb it at the moment, we will turn that on later. With the “Wall” layer selected, press Control
or Command J. And now let’s name this wall bump. All right, because we’re going to use this
layer to create a bump map. Now, with the one bump selected, let’s go
to Filter, 3D, and choose generate bump map. Now how do you want the texture to be in 3d? It’s going to give you a live preview of that. Have a look at this, the sphere is giving
you a live preview of how your texture will be when you convert that to 3D. Now if you want to see it in an actual wall
format, there are lots of objects that you can try here. So, right now sphere is selected. Let’s choose Cube. So that that’s this will give you a more realistic
view of how your texture is going to look like right here. You see that? Now you can change the blur and the detail
scale the lesser the Blur, the more the details you have, the more the little details are
enhanced. Detail scale is how much enhancement is there. I usually leave it at 0.5 and 80%. What we’re going to do is change it back to
sphere because I think it’s an easier way to look at it. Now here’s an important setting roof right
here, contrast details, so, you can play with the highs. If you take it up, you see more details show
up if you take it down, lesser detail show up, you can play with the high medium and
low contrast details to see what looks good for your texture. So let’s take the medium a little up and let’s
take it down to see what looks good to us. Once you’re happy with the texture once you
think that it’s looking okay, just hit okay right there. Now this is the bump map. Now we need to use this to generate a three
dimensional surface. With the wall bump selected, we will go to
3D and then new mesh from layer and then depth map to plane because that’s what a wall is
right? plane! So let’s choose plane right there. Now do you want to switch to a 3d workspace? Yes, of course that would be convenient. Now have a look at the 3d surface! isn’t that
amazing? But I think there’s too much bump right there,
we need to just decrease it a little bit, but look at it, we just generated it out of
a two dimensional surface. This is amazing! So to adjust the bump, you can actually click
on the surface, and then see that second square right there, second cube, just have to click
and drag, take it in, and probably take it out. I think this much is fine. You can use these tools to rotate and see
what looks best to you. So I can move it around and see what looks
good to me. Now, the wall in the background is disturbing
me. So I’m just going to go down, scroll down
and turn off the original wall so that it’s clear. All right, let’s come back to the wall bump
right there. You can also increase the bump decrease the
bump only have to do again is just click on it and use the square to just drag it out
and drag it in. Now let’s open the 3D properties to get more
options. So let’s go to Window and make sure 3D is
checked. This will open up the 3D properties. We can just stick it in here. Now you can click on default camera to set
it to the default camera view. Also, let’s make it narrower so that you can
see more of it. All right, that’s pretty cool. Click on this tool, which is slide the camera
and then, just make sure nothing is selected, and then click and drag and hold the shift
key to bring it closer uniformly. Once you’re happy with the view, you can create
a new view out of it. So you can choose View right here inside of
the properties if you cannot see the properties Go to Window and then make sure Properties
is checked, click on the drop down and choose Save. And we can name this anything you want. So I’m going to name this Unmesh View. Hit Okay. Now, we can come back to this view anytime
by clicking on this view. Anytime you are rotating and checking stuff,
you want to come back to that view, just click on that view, it will get you back to that
now if you click on the wall bump that the material symbol, let’s click on that there
are a lot of things that you can do here. Now, if we just covered this that’s going
to be a whole new different tutorial. But for now, we’re going to do with just a
few things. All right. Now you can control how much shiny you want
how much reflection you want. Of course, we don’t want any reflection on
the wall. If you want it, you can play with the settings. Here, I want to change the specular. Let’s click on that I don’t want any specular
highlights, so I’m going to change it to absolutely black. Now the other thing that we can do here is
play with the light. So click on Infinite Light, you can play with
the direction of the light. And also once we have the light selected,
you can control the intensity of the light by taking the slider to the right look at
the intensity, right there. You can also control the color of the light. Right now the texture is just the bump map
if you want to have the original wall show up, the original texture, all you have to
do is to replace the texture to that. So let’s go down in the Layers panel. And let’s just select the wall let’s turn
it on if you want to. And just for your reference, I’m going to
turn off the wall bump. So this is the original one. You can press Control or Command A to select
all of it, Control or Command C. Now that we have copied it we can press Control or
Command D, to deselect that, we can turn on the wall bump, select that layer. And now we can choose the material right there,
inside of the material right beside Diffuse, click on this icon right there, and then choose
Edit Texture. Hit Okay. Now here, we can actually place it, Control
or Command V, you don’t have to delete the original one, just paste it. Now once you have pasted it, this is just
like smart objects, press Control or Command S to save it. Now as soon as you save it, if you come back
to that you see that update to the original texture. Now let’s get back to the Infinite Light and
you can control the intensity of the light as well. If you don’t want this texture, you can replace
it to whatever you want. If you don’t want this texture, that is fine
too. Now we have another light here if you go to
the environment, we have this image based light as well. Now I don’t want that light. So I’m just going to turn it off. And also I’m going to set the global ambient,
I don’t need any ambient light, to black. That’s fine. Let’s come back to Infinite Light and control
it accordingly. Now it’s time for us to bring in the subject
and create a composite using Photoshop 3D. So let’s go ahead and turn on the subject
layer. Of course, we need to convert this into 3D
as well. Not as a bump, but just as a postcard, just
as a plane. So with the subject selected, let’s go to
3D, new mesh from layer, and then postcard. All right, now this is a plane, but the subject
is not interacting with the wall. Why? Because they are not merged. Here’s the thing, if you can work two 3D layers,
and if you merge them, they don’t Rasterize, you can still edit them separately. So the subject were selected, hold the control
or command select the wall bump. Both of them are now selected. Now press Control or Command E. Now I know
it looks crazy because the positions are just not okay. The subject is huge and just on the place
of the wall, we need to adjust that. So, with the subject mesh selected, you can
click on this button to adjust the size and the coordinates of it. So let’s click on this button. Now, click on this button again and choose
scale. Alright, and we’re going to make the subject
smaller, click and drag on the X and take it to the left. Now, the subject is smaller. Now we need to bring forward, right? we need
to bring the subject forward. So you can use this arrow or let me rotate
and show that to you. So subject is at the same place as the wall,
we need to use this arrow right there and bring her forward just like this. Let’s click on Unmesh View. And now we can bring it even forward if we
wanted to. Now this is huge, right? So we need to just adjust the size and make
it smaller. Alright, that looks good. Let’s make her even smaller. I just wanted to bring her a little downwards. With the green arrow selected. Let’s bring her down and it looks fantastic. So with the Infinite Light selected, we can
of course control the direction of light. Secondly, we can also control how soft it
is, if you click on the light right there, we can increase the softness. Of course, it doesn’t look good now, but when
you render it, it’s going to look okay, so let’s try rendering it and let’s see how this
looks at the moment. Now, if you want to stop the rendering process,
press the Escape key. This is looking pretty okay, but I guess we
can bring the subject even forward. So let’s bring her forward so that we can
have longer shadows. And now, let’s make her a little smaller. For this subject mesh selected, let’s just
take the X and drag it to the left- hand side. Alright, that looks better. Now to make it even more dramatic, instead
of adding an infinite light. How about we add a spotlight? Wouldn’t that be amazing? So let’s just go ahead and you can actually
click on this “eye” to turn off the Infinite Light right now. There is no light. That’s why it’s absolutely black. We’re going to click on the light button right
there and choose, New Spotlight. Now this is a spotlight right at the front. All right, we don’t want that we need to adjust
it. So with the spotlight selected, first, let
us adjust the position according to the front view. So I’m going to rotate it just a little bit. So with this to selected, and just rotate
it so that the transformations are at 90 degrees. This is OK. Now with the third to selected, I’m just going
to drag the spotlight right here. I think it should be right here at the top. Let’s zoom out just a little bit. All right, I think this is a good place for,
let’s say, a soft box or something like that. If I were to just place a soft box, it would
be right here probably. Now let us adjust the position according to
the side view. So with this tool, orbiting tool right there,
let’s turn it to the side. Let’s zoom out to see how far this is. Now this is actually very, very far in my
opinion. Let’s turn it side to see how far this is. So here’s the subject as you can see, and
this is the wall. So what I would do, I would bring it even
closer, just like this. This is how I would Place a soft box. Now let’s look at the top view, click on this
orbit tool. The top view seems to be fine. Probably I’ll move it a little bit to that
side. Ok. Now let’s click on Unmesh View and let’s get
back to the original view. Now we need to change the direction we just
need to rotate the light in the same position. And the way to do that is having the lights
selected first and choose the first tool right there. Now you can just adjust it in the same location. I think this would be a good direction for
the light. I like it. Now, you can actually make the inner cone
and the outer cone bigger or smaller. How do you want the hotspot to be? How small or big you want the hotspot to be? So I want to keep the hotspot really really
small. You can choose the third tool if you want
to. You can easily work with that. So very small hotspot and the outside, a bigger,
a softer light. Now, with the soft light still selected, you
can go to the properties right there, click on the soft light icon and choose how soft
you want the shadows to be. I want them to be really really soft, just
like this. Now once you’re happy with your settings and
the placement, just click on render just have a look already it’s creating such a dramatic
light. So here is my final render, I just tweaked
the settings just a little bit, adjusted the bump and the intensity and the position of
light. Apart from that, I also adjusted the mask. I thought it was not very proper, but you
get the general idea of how you can use 3D with composites and you can convert any 2D
texture which is flat enough to a 3d surface. All you have to do is to first duplicate the
texture and then simply go to Filter, 3D and inside of 3D you will see, generate bump map. Now after you have generated the bump map
to your liking. You can then go to 3d, new mesh from layer,
and then, depth map to you can choose, right now it’s actually grayed out because nothing
is selected. However, let’s say this is selected you would
go to 3D, new mesh from layer, depth map to, plane and that will convert that into a three
dimensional surface. And from there you can control the bump, the
lighting, or add some more 3d elements to it. The possibilities are limitless! I hope this video helped you and if it did,
make sure to give us a like and also don’t forget to subscribe and not just subscribe,
ring the bell so that you my friend don’t miss any other future tips, tricks or tutorials. I would like to take this moment to thank
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free for everybody forever. Thanks so much for all your support. Thank you for watching. I’ll see you guys in my next one. Till then, stay tuned and make sure that you
Keep Creating!

47 thoughts on “Convert Flat 2D to Real 3D in Photoshop!”

  1. @PiXimperfect

    Please make a video about how to edit cold drinks picture to look attractive and refreshing (sorry for my bad english)

    thank you

  2. Hi, congratulations for this exceptional video!
    I have a problem, I tried to do what described in the video in Photoshop2020 but the result is very far from what you get with the 2019 version.
    Have you already tried this procedure on 2020? Can you give us guidance on how to adapt the procedure for the 2020 version? Thanks !!!

  3. as a 3D artist i liked this tutorial which cleared thing about Photoshop 3d tools for me.
    but for a photoshop common user i think this video is way to complicated. i think that a thorough 3D tutorial is essential to master those tools.
    thanks for sharing! [=

  4. This one was a bit tricky for us to follow. Especially with the delay time cause by the 3D tool. We got lost, somewhere after creating the depth map. But this is not saying that was not a great tut, because it is. As he states in the very beginning, 3D is processor intensive.

  5. My 3D is way better and only use CS-3 Photoshop from 2007 . You can google 3dmacphee or 3dfantasys. It really all depends on what you mean by 3D. Mine are Stereoscopic. No glasses needed

  6. Интересная попытка преобразовать плоскую картинку в объёмную…
    Со стеной что-то получилось…
    А модель как была 2D, к сожалению так и осталась 2D :((…
    Видимо нужен некий, объёмный "манекен", чтобы была более-менее полноценная трансформация…

  7. Great tutorial as usual, but shadows never appeared in my work. I copied and recopied the video workflow, but could not find a way to render the shadows

  8. Thanks a lot for the tutorial. But for me, the wall as well as the subject is completely black before rendering. To take care of that I am doing glow increment in the properties. Even after that rendering gives a very very low brightness for the subject, although the wall is fine.

  9. You have by far the best tutorials. Every single step is so well detailed and every single shortcut is mentioned to make it even easier and faster. Your work is truly remarkable. Thank you.

  10. Help. Nietzsche said that patience was the most difficult of all the virtues. I agree. Your instructions are spot on. However once I have selected the wall bump layer in the layers panel and the 3D panel the options are different in my Properties panel as to yours. There are only Base Color and Interior color. The Diffuse and specular are not there. Any clues?

  11. Guru, tell me why I'm unable to resize my brush with the punctuation and comma keys. That used to always work back in the day and then it suddenly became an unstable feature. Sometimes it worked, sometimes it didn't. Then it just stopped working all over. I'm on W10. PS 2020.

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